Publications

Titles link to the published version of each paper.

Refereed conference papers (59) Journal articles (22) Book chapters (1) Workshops, extended abstracts & reports (25)

Refereed conference papers

  1. 59.
    Yeo, S., Zhang, T., Bateman, S., Hsieh, G., Kim, Y., Perrault, S. T., Li, J. & Tang, A. (2026). Group Conversational Agents: A Review of Designs that Support and Shape Group Interaction. In Proceedings of Designing Interactive Systems Conference.
    DIS 2026 ★ Honorable Mention Paper Award (top 5% of submissions) DOI Scholar
  2. 58.
    Brett, C. A., Kruijff, E., Hinkenjann, A. & Bateman, S. (2026). Flow and Long-Form Reading in Mixed Reality. In Proceedings of Graphics Interface.
    GI 2026A DOI Scholar
  3. 57.
    Azimyzadeh, A., Brett, C. A., Tolouee, F., Campbell, C. K. & Bateman, S. (2026). Designing Contextual Toolbars for Mixed Reality. In Proceedings of Graphics Interface.
    GI 2026B DOI Scholar
  4. 56.
    Rahimi, A., Azimyzadeh, A., Mundee, J., Wilcox, K., Jabari, S., Bateman, S., Church, I. & Cao, H. (2026). Towards a Scalable Digital Twin Framework Architecture for Port Resilience: Leveraging IoT, Edge AI, and Data-Driven Streaming for Seamless Physical-Virtual Convergence. In Proceedings of IEEE International Conference on Intelligent Reality (ICIR).
    ICIR 2026 DOI Scholar
  5. 55.
    Eddy, E., Campbell, E., Scheme, E., Bateman, S. & Casiez, G. (2026). TFTune: Creation and Personalization of Pointing Transfer Functions Using Reinforcement Learning. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2026A DOI Scholar
  6. 54.
    Eddy, E., Campbell, E. P., Scheme, E. & Bateman, S. (2026). Open, Accurate, and Calibration-Free Muscle-Computer Interfaces. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2026B DOI Scholar
  7. 53.
    Smith, I., Scheme, E. & Bateman, S. (2026). Comparing Scoring Mechanics for Encouraging Technique Adoption in a Sport Training Game. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2026C DOI Scholar
  8. 52.
    Brett, C. A. & Bateman, S. (2025). Spatially Organized Interfaces for Document Navigation in Mixed Reality. In Proceedings of ACM Symposium on Spatial User Interaction (SUI).
    SUI 2025B ★ Honorable Mention Paper Award (top 5% of submissions) DOI Scholar
  9. 51.
    Pluisch, M., Bateman, S., Hinkenjann, A. & Kruijff, E. (2025). Extended Workspace: Techniques for Interaction with Off-Screen Objects in Augmented Reality. In Proceedings of ACM Symposium on Spatial User Interaction (SUI).
    SUI 2025A DOI Scholar
  10. 50.
    Komolafe, O. O., Brett, C. A., Pournasir, P., Waugh, L., Lei, Z., Rea, D. J. & Bateman, S. (2024). The Effect of Augmented Reality on Performance, Task Loading, and Situational Awareness in Construction Inspection Tasks. In Proceedings of ACM Symposium on Spatial User Interaction (SUI).
    SUI 2024C DOI Scholar
  11. 49.
    Smith, I., Scheme, E. & Bateman, S. (2024). Mapping Real World Locomotion Speed to the Virtual World in Large Field of View Virtual Environments. In Proceedings of ACM Symposium on Spatial User Interaction (SUI).
    SUI 2024B DOI Scholar
  12. 48.
    Sadprasid, B., Gutwin, C. A. & Bateman, S. (2024). Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos. In Proceedings of ACM Symposium on Spatial User Interaction (SUI).
    SUI 2024A DOI Scholar
  13. 47.
    Eddy, E., Campbell, E., Bateman, S. & Scheme, E. (2024). Human-Machine Interaction Using Discrete Myoelectric Control: Contrastive Learning Reduces False Activations During Activities of Daily Living. In Proceedings of IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics (BioRob).
    BioRob 2024 DOI Scholar
  14. 46.
    Manesh, S. A., Zhang, T., Onishi, Y., Hara, K., Bateman, S., Li, J. & Tang, A. (2024). How People Prompt Generative AI to Create Interactive VR Scenes. In Proceedings of Designing Interactive Systems Conference.
    DIS 2024 DOI Scholar
  15. 45.
    Roberts, J., Wuertz, J., Birk, M. V., Bateman, S. & Rea, D. J. (2024). How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games. In Proceedings of IEEE Gaming, Entertainment, and Media Conference (GEM).
    IEEE GEM 2024 DOI Scholar
  16. 44.
    Sadprasid, B., Mei, A., Mariakakis, A. T., Bateman, S. & Chevalier, F. (2024). Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2024A ★ Honorable Mention Paper Award (top 5% of submissions) DOI Scholar
  17. 43.
    Mueller, F., Montoya, M. F., Pell, S. J., Oppermann, L., Blythe, M., Dietz, P., Marshall, J., Bateman, S., Smith, I., Ananthanarayan, S., Mazalek, A., Verni, A., Bakogeorge, A., Simonnet, M., Ellis, K., Semertzidis, N. A., Burleson, W., Quarles, J. P., Mann, S., Hill, C., Clashing, C. & Elvitigala, D. S. (2024). Grand challenges in WaterHCI. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2024B DOI Scholar
  18. 42.
    Eddy, E., Campbell, E., Bateman, S. & Scheme, E. (2023). Leveraging Task-Specific Context to Improve Unsupervised Adaptation for Myoelectric Control. In Proceedings of Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics.
    IEEE SMC 2023 DOI Scholar
  19. 41.
    Eddy, E., Scheme, E. & Bateman, S. (2023). A Framework and Call to Action for the Future Development of EMG-Based Input in HCI. In Proceedings of CHI Conference on Human Factors in Computing Systems.
    CHI 2023 DOI Scholar
  20. 40.
    Wilson, C., Rea, D. J. & Bateman, S. (2023). Temperature Illusions in Mixed Reality using Color and Dynamic Graphics. In Proceedings of Graphics Interface (GI 2023).
    GI 2023 DOI Scholar
  21. 39.
    Tabor, A., Bateman, S., Scheme, E., Sadprasid, B. & schraefel, m.c. (2021). Understanding the design and effectiveness of peripheral breathing guide use during information work. In Proceedings of 2021 CHI Conference on Human Factors in Computing Systems.
    CHI 2021 DOI Scholar
  22. 38.
    Chang, J., Phinyomark, A., Bateman, S. & Scheme, E. (2020). Wearable emg-based gesture recognition systems during activities of daily living: An exploratory study. In Proceedings of 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC).
    EMBC 2020B DOI Scholar
  23. 37.
    Feick, M., Bateman, S., Tang, A., Miede, A. & Marquardt, N. (2020). Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality. In Proceedings of 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
    ISMAR 2020 DOI Scholar
  24. 36.
    Smith, I., Gill, S., Bateman, S. & Scheme, E. (2020). Comparison of Feedback Approaches to Improve Training in Partial Weight-Bearing. In Proceedings of 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC).
    EMBC 2020A DOI Scholar
  25. 35.
    Asokan, V., Bateman, S. & Tang, A. (2020). Assistance for Target Selection in Mobile Augmented Reality. In Proceedings of Graphics Interface.
    GI 2020 DOI Scholar
  26. 34.
    Folkins, C., Read, E., Mundee, J., Birk, M. & Bateman, S. (2020). A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth. In Proceedings of Annual Symposium on Computer-Human Interaction in Play.
    CHI PLAY 2020 DOI Scholar
  27. 33.
    Wuertz, J., Birk, M. & Bateman, S. (2019). Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance. In Proceedings of 2019 CHI Conference on Human Factors in Computing Systems.
    CHI 2019 DOI Scholar
  28. 32.
    Wuertz, J., Alharthi, S., Hamilton, W., Bateman, S., Gutwin, C., Tang, A., Toups, Z. & Hammer, J. (2018). A design framework for awareness cues in distributed multiplayer games. In Proceedings of 2018 CHI Conference on Human Factors in Computing Systems.
    CHI 2018 DOI Scholar
  29. 31.
    Wuertz, J., Bateman, S. & Tang, A. (2017). Why players use pings and annotations in Dota 2. In Proceedings of 2017 CHI Conference on Human Factors in Computing Systems.
    CHI 2017B DOI Scholar
  30. 30.
    Tabor, A., Hill, W., Bateman, S. & Scheme, E. (2017). Quantifying Muscle Control in Myoelectric Training Games. In Proceedings of Myoelectric Controls and Upper Limb Prosthetics Symposium.
    MEC 2017 Scholar
  31. 29.
    Gutwin, C., Bateman, S., Arora, G. & Coveney, A. (2017). Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. In Proceedings of 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing.
    CSCW 2017 DOI Scholar
  32. 28.
    Tabor, A., Bateman, S., Scheme, E., Flatla, D. & Gerling, K. (2017). Designing game-based myoelectric prosthesis training. In Proceedings of 2017 CHI Conference on Human Factors in Computing Systems.
    CHI 2017A DOI Scholar
  33. 27.
    Tang, A., Fakourfar, O., Neustaedter, C. & Bateman, S. (2017). Collaboration with 360° Videochat: Challenges and Opportunities. In Proceedings of 2017 Conference on Designing Interactive Systems (DIS '17).
    DIS 2017 DOI Scholar
  34. 26.
    Bateman, S. & Gutwin, C. (2016). (The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. In Proceedings of ACM Conference on Human Information Interaction and Retrieval (CHIIR).
    CHIR 2016 DOI Scholar
  35. 25.
    Fakourfar, O., Ta, K., Tang, R., Bateman, S. & Tang, A. (2016). Stabilized annotations for mobile remote assistance. In Proceedings of 2016 CHI conference on human factors in computing systems.
    CHI 2016 DOI Scholar
  36. 24.
    Jones, B., Dillman, K., Tang, R., Tang, A., Sharlin, E., Oehlberg, L., Neustaedter, C. & Bateman, S. (2016). Elevating communication, collaboration, and shared experiences in mobile video through drones. In Proceedings of 2016 ACM Conference on Designing Interactive Systems.
    DIS 2016 DOI Scholar
  37. 23.
    Tang, R., Yang, X., Bateman, S., Jorge, J. & Tang, A. (2015). Physio@ Home: Exploring visual guidance and feedback techniques for physiotherapy exercises. In Proceedings of 33rd Annual ACM Conference on Human Factors in Computing Systems.
    CHI 2015B Scholar
  38. 22.
    Nittala, A., Yang, X., Bateman, S., Sharlin, E. & Greenberg, S. (2015). PhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Data. In Proceedings of 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '15).
    EICS 2015 Scholar
  39. 21.
    Jones, B., Witcraft, A., Bateman, S., Neustaedter, C. & Tang, A. (2015). Mechanics of Camera Work in Mobile Video Collaboration. In Proceedings of 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015).
    CHI 2015A DOI Scholar
  40. 20.
    Vicencio-Moreira, R., Mandryk, R., Gutwin, C. & Bateman, S. (2014). The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems.
    CHI 2014 DOI Scholar
  41. 19.
    Cechanowicz, J., Gutwin, C., Bateman, S., Mandryk, R. & Stavness, I. (2014). Improving player balancing in racing games. In Proceedings of first ACM SIGCHI annual symposium on Computer-human interaction in play.
    CHI PLAY 2014 ★ CHI PLAY Lasting Impact Award (2024) DOI Scholar
  42. 18.
    Erickson, G., Frost, S., Bateman, S. & McCalla, G. (2013). Using the ecological approach to create simulations of learning environments. In Proceedings of International Conference on Artificial Intelligence in Education.
    AIED 2013 DOI Scholar
  43. 17.
    Bateman, S., Gutwin, C. & McCalla, G. (2013). Social Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWear. In Proceedings of 2013 Conference on Computer Supported Cooperative Work and Social Computing.
    CSCW 2013 DOI Scholar
  44. 16.
    Bateman, S., Teevan, J. & White, R. (2012). The Search Dashboard: How reflection and comparison impact search behavior. In Proceedings of 2012 ACM annual conference on Human Factors in Computing Systems.
    CHI 2012 Scholar
  45. 15.
    Bateman, S., Mandryk, R., Stach, T. & Gutwin, C. (2011). Target assistance for subtly balancing competitive play. In Proceedings of 2011 annual conference on Human factors in computing systems.
    CHI 2011 ★ Honorable Mention for Paper Award (top 5% of submissions) DOI Scholar
  46. 14.
    Bateman, S., Doucette, A., Xiao, R., Gutwin, C., Mandryk, R. & Cockburn, A. (2011). Effects of view, input device, and track width on video game driving. In Proceedings of Graphics Interface.
    GI 2011 DOI Scholar
  47. 13.
    Flatla, D., Gutwin, C., Nacke, L., Bateman, S. & Mandryk, R. (2011). Calibration games: making calibration tasks enjoyable by adding motivating game elements. In Proceedings of 24th annual ACM symposium on User interface software and technology.
    UIST 2011 Scholar
  48. 12.
    Bateman, S., Mandryk, R., Gutwin, C., Genest, A., McDine, D. & Brooks, C. (2010). Useful junk? The effects of visual embellishment on comprehension and memorability of charts. In Proceedings of SIGCHI conference on human factors in computing systems.
    CHI 2010 ★ Best Paper Award (top 1% of submissions) Scholar
  49. 11.
    Bateman, S., Muller, M. & Freyne, J. (2009). Personalized retrieval in social bookmarking. In Proceedings of ACM 2009 international conference on Supporting group work.
    Group 2009 DOI Scholar
  50. 10.
    Bateman, S., Gutwin, C., Osgood, N. & McCalla, G. (2009). Interactive usability instrumentation. In Proceedings of 1st ACM SIGCHI symposium on Engineering interactive computing systems.
    EICS 2009 DOI Scholar
  51. 9.
    Bateman, S., Gutwin, C. & Nacenta, M. (2008). Seeing things in the clouds: the effect of visual features on tag cloud selections. In Proceedings of nineteenth ACM conference on Hypertext and hypermedia, Pittsburgh, PA, USA, June 19-21, 2008.
    HT 2008 Scholar
  52. 8.
    Jovanović, J., Torniai, C., Gašević, D., Bateman, S. & Hatala, M. (2008). Leveraging the Social Semantic Web in Intelligent Tutoring Systems. In Proceedings of Intelligent Tutoring Systems.
    ITS 2008 DOI Scholar
  53. 7.
    Torniai, C., Jovanovic, J., Bateman, S., Gasevic, D. & Hatala, M. (2008). Leveraging folksonomies for ontology evolution in e-learning environments. In Proceedings of Semantic Computing, 2008 IEEE International Conference on.
    ICSC 2008 DOI Scholar
  54. 6.
    Torniai, C., Jovanovic, J., Gasevic, D., Bateman, S. & Hatala, M. (2008). E-learning meets the Social Semantic Web. In Proceedings of Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International Conference on.
    ICALT 2008 DOI Scholar
  55. 5.
    Bateman, S., Brooks, C., McCalla, G. & Brusilovsky, P. (2007). Applying collaborative tagging to e-learning. In Proceedings of Proc. of ACM WWW.
    WWW 2007 Scholar
  56. 4.
    Bateman, S., Farzan, R., Brusilovsky, P. & McCalla, G. (2006). Oats: The open annotation and tagging system. In Proceedings of Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal.
    LORN 2006A Scholar
  57. 3.
    Brooks, C., Bateman, S., Liu, W., McCalla, G., Greer, J., Gasevic, D., Eap, T., Richards, G., Hammouda, K. & Shehata, S. (2006). Issues and directions with educational metadata. In Proceedings of Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal (November 2006).
    LORN 2006B Scholar
  58. 2.
    Bateman, S., Brooks, C. & McCalla, G. (2006). Collaborative tagging approaches for ontological metadata in adaptive e-learning systems. In Proceedings of Fourth International Workshop on Applications of Semantic Web Technologies for E-Learning (SW-EL 2006) in conjunction with 2006 International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems (AH2006).
    AH 2006 Scholar
  59. 1.
    Brooks, C., Bateman, S., McCalla, G. & Greer, J. (2006). Applying the agent metaphor to learning content management systems and learning object repositories. In Proceedings of International Conference on Intelligent Tutoring Systems.
    ITS 2006 DOI Scholar

Journal articles

  1. 22.
    Ge, X., Gordon, R., Leidl, D. M. & Bateman, S. (2025). Implementing Immersive Virtual Reality Simulation in a Distributed Undergraduate Nursing Program: An Educational Design Research Study. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare.
    Sim Healthc 2025 DOI Scholar
  2. 21.
    Eddy, E., Campbell, E., Morrell, C. B., Williams, H. E., Bateman, S. & Scheme, E. (2025). Raising the standard: an open source benchmarking platform and data repository to accelerate myoelectric control research. Machine Learning Health.
    ML Health 2025 DOI Scholar
  3. 20.
    Smith, I., Scheme, E. & Bateman, S. (2025). A Framework for Interactive Sport Training Technology. Foundations and Trends® in Human–Computer Interaction.
    F&T-HCI 2025 DOI Scholar
  4. 19.
    Eddy, E., Campbell, E., Bateman, S. & Scheme, E. (2025). EMG-based wake gestures eliminate false activations during out-of-set activities of daily living: an online myoelectric control study. Journal of Neural Engineering.
    JNE 2025 DOI Scholar
  5. 18.
    Campbell, E., Eddy, E., Isabel, X., Bateman, S., Gosselin, B. J., Côté-Allard, U. & Scheme, E. (2024). Screen Guided Training Does Not Capture Goal-Oriented Behaviors: Learning Myoelectric Control Mappings From Scratch Using Context Informed Incremental Learning. IEEE Transactions on Neural Systems and Rehabilitation Engineering.
    TNSRE 2024 DOI Scholar
  6. 17.
    Smith, I., Scheme, E. & Bateman, S. (2024). Designing a Technique-Oriented Sport Training Game for Motivating a Change in Running Technique. Proceedings of the ACM on Human-Computer Interaction.
    CHI PLAY 2024 DOI Scholar
  7. 16.
    Eddy, E., Campbell, E., Bateman, S. & Scheme, E. (2024). Big data in myoelectric control: large multi-user models enable robust zero-shot EMG-based discrete gesture recognition. Frontiers in Bioengineering and Biotechnology.
    FBIO 2024 DOI Scholar
  8. 15.
    Eddy, E., Campbell, E., Côté-Allard, U., Bateman, S. & Scheme, E. (2024). Discrete Gesture Recognition Using Multimodal PPG, IMU, and Single-Channel EMG Recorded at the Wrist. IEEE Sensors Letters.
    LETTERS 2024 DOI Scholar
  9. 14.
    Meredith, R., Eddy, E., Bateman, S. & Scheme, E. (2024). Comparing online wrist and forearm EMG-based control using a rhythm game-inspired evaluation environment. Journal of Neural Engineering.
    JNE 2024A DOI Scholar
  10. 13.
    Eddy, E., Campbell, E., Bateman, S. & Scheme, E. (2024). Understanding the influence of confounding factors in myoelectric control for discrete gesture recognition. Journal of Neural Engineering.
    JNE 2024B DOI Scholar
  11. 12.
    Campbell, E., Eddy, E., Bateman, S., Côté-Allard, U. & Scheme, E. (2024). Context-informed incremental learning improves both the performance and resilience of myoelectric control. Journal of NeuroEngineering and Rehabilitation.
    JNER 2024 DOI Scholar
  12. 11.
    Balcomb, N., Birk, M. V. & Bateman, S. (2023). The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games. Proceedings of the ACM on Human-Computer Interaction.
    CHI PLAY 2023 DOI Scholar
  13. 10.
    Bateman, S., Gutwin, C. A., Mansoor, H., Nacenta, M. A., van der Kamp, M., Baliesnyi, M., Gagnon, K. & Rollheiser, J. (2023). WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces. Proceedings of the ACM on Human-Computer Interaction.
    EICS 2023 DOI Scholar
  14. 9.
    Eddy, E., Campbell, E., Phinyomark, A., Bateman, S. & Scheme, E. (2023). LibEMG: An Open Source Library to Facilitate the Exploration of Myoelectric Control. IEEE Access.
    IEEE ACCESS 2023 DOI Scholar
  15. 8.
    Tabor, A., Bateman, S., Scheme, E. & schraefel, m.c. (2022). Comparing heart rate variability biofeedback and simple paced breathing to inform the design of guided breathing technologies. Frontiers in Computer Science.
    FRONTIERS 2022 DOI Scholar
  16. 7.
    Naglé, T., Bateman, S. & Birk, M. (2021). Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training. Proceedings of the ACM on Human-Computer Interaction.
    CHI PLAY 2021 DOI Scholar
  17. 6.
    Pradantyo, R., Birk, M. & Bateman, S. (2021). How the Visual Design of Video Game Antagonists Affects Perception of Morality. Frontiers in Computer Science.
    FRONTIERS 2021 DOI Scholar
  18. 5.
    Refai, J., Bateman, S. & Fleming, M. (2020). External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty. Frontiers in Computer Science.
    FRONTIERS 2020 DOI Scholar
  19. 4.
    Ens, B., Lanir, J., Tang, A., Bateman, S., Lee, G., Piumsomboon, T. & Billinghurst, M. (2019). Revisiting collaboration through mixed reality: The evolution of groupware. International Journal of Human-Computer Studies.
    IJHCS 2019 DOI Scholar
  20. 3.
    Tabor, A., Bateman, S. & Scheme, E. (2018). Evaluation of myoelectric control learning using multi-session game-based training. IEEE Transactions on Neural Systems and Rehabilitation Engineering.
    TNSRE 2018 DOI Scholar
  21. 2.
    Huang, D., Tory, M., Aseniero, B., Bartram, L., Bateman, S., Carpendale, S., Tang, A. & Woodbury, R. (2015). Personal visualization and personal visual analytics. IEEE Transactions on Visualization and Computer Graphics.
    TVCG 2015 DOI Scholar
  22. 1.
    Bateman, S., Mandryk, R., Gutwin, C. & Xiao, R. (2013). Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing. International Journal of Human-Computer Studies.
    IJHCS 2013 DOI Scholar

Book chapters

  1. 1.
    Brooks, C., Bateman, S., Greer, J. & McCalla, G. (2009). Lessons Learned using Social and Semantic Web Technologies for E-Learning. Semantic web technologies for e-learning.
    SWEL 2009 Scholar

Workshops, extended abstracts & reports

  1. 25.
    Eddy, E., Scheme, E., Casiez, G. & Bateman, S. (2026). How Low Can Your Thumb Go? Investigating the Precision of Unidirectional Thumb Movements. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA).
    CHI EA 2026 DOI Scholar
  2. 24.
    Opoku-Mensah, E., Cameron, A. & Bateman, S. (2025). Mixed Reality Head-Mounted Display for 3D-oriented Remote Assistance Tasks: Experiences of Technicians and Experts. SIGHCI 2025 Proceedings.
    SIGHCI 2025 Scholar
  3. 23.
    Brett, C. A., Kruijff, E., Hinkenjann, A. & Bateman, S. (2025). Understanding Long-Form Reading in Mixed Reality. ACM Symposium on Spatial User Interaction (SUI).
    SUI 2025 DOI Scholar
  4. 22.
    Vermeulen, L., Birk, M. V., Bateman, S., Schipper, H. S., Nijhof, S. L. & Lü, Y. (2022). “It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers. Annual Symposium on Computer-Human Interaction in Play.
    CHI PLAY EA 2022 DOI Scholar
  5. 21.
    Sadprasid, B., Tabor, A., Scheme, E. & Bateman, S. (2022). Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD. Annual Symposium on Computer-Human Interaction in Play.
    CHI PLAY EA 2022 DOI Scholar
  6. 20.
    Clashing, C., Montoya, M., Smith, I., Marshall, J., Oppermann, L., Dietz, P., Blythe, M., Bateman, S., Pell, S., Ananthanarayan, S. & Mueller, F. F. (2022). Splash! Identifying the Grand Challenges for WaterHCI. CHI Conference on Human Factors in Computing Systems Extended Abstracts.
    CHI EA 2022 DOI Scholar
  7. 19.
    Sadprasid, B., Eddy, E., Tabor, A., Scheme, E. & Bateman, S. (2021). Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play.
    CHI PLAY EA 2021 ★ Best Game in the Student Game Design Competition DOI Scholar
  8. 18.
    schraefel, m.c., Andrés, J., Tabor, A., Bateman, S., Wanyu, A., Jones, M., Kunze, K., Murnane, E. & Villa, S. (2021). Body As Starting Point 4: Inbodied Interaction Design for Health Ownership. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.
    CHI EA 2021 DOI Scholar
  9. 17.
    Tabor, A., Pradantyo, R., Sadprasid, B., Birk, M., Scheme, E. & Bateman, S. (2020). Bubble breather-a breathing exercise game to support pneumonia rehabilitation and recovery. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play.
    CHI PLAY EA 2020 ★ Best Interactive Experience, Student Game Design Competition DOI Scholar
  10. 16.
    Tabor, A., Smith, I., Bateman, S., Andres, J., Mejía, A. & schraefel, m.c. (2020). 3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems.
    CHI EA 2020 DOI Scholar
  11. 15.
    schraefel, m.c., Bateman, S., Friday, A. & Andres, J. (2019). The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability. Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers.
    UbiComp 2019 Scholar
  12. 14.
  13. 13.
    Wilson, C., Tabor, A. & Bateman, S. (2019). Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental" spill-over". Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers.
    Ubicomp 2019A Scholar
  14. 12.
    Tabor, A., Wilson, C. & Bateman, S. (2019). Designing to support uncomfortable breathing exercises: ethical considerations. Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers.
    Ubicomp 2019B Scholar
  15. 11.
    Tabor, A., Bateman, S., Scheme, E. & schraefel, m.c. (2019). Breathing Physiology and Guided Breathing Exercise: A Primer. Faculty of Computer Science, University of New Brunswick, Technical Report TR19-241.
    Tech Report 2019 PDF Scholar
  16. 10.
    Feick, M., Tang, A. & Bateman, S. (2018). Mixed-Reality for Object-Focused Remote Collaboration. The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings.
    UIST 2018 DOI Scholar
  17. 9.
    Tabor, A., Bateman, S. & Scheme, E. (2016). Game-Based Myoelectric Training. 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.
    CHI Play WIP 2016 DOI Scholar
  18. 8.
    Nittala, A., Yang, X., Sharlin, E., Bateman, S. & Greenberg, S. (2014). SonicData: Broadcasting Data via Sound for Smartphones. University of Calgary, Department of Computer Science Technical Report.
    Tech Report 2014 DOI Scholar
  19. 7.
    Tang, R., Alizadeh, H., Tang, A., Bateman, S. & Jorge, J. (2014). Physio@ Home: design explorations to support movement guidance. CHI'14 Extended Abstracts on Human Factors in Computing Systems.
    CHI-WIP 2014 Scholar
  20. 6.
    Volodin, N., Bateman, S. & Gutwin, C. (2014). A Flexible Programming Framework for Multi-Display Environments. Science Atlantic Mathematics, Statistics and Computer Science Conference 2014.
    Sci. Atlantic 2014 Scholar
  21. 5.
    Genest, A., Bateman, S., Tang, A., Scott, S. & Gutwin, C. (2012). Why expressiveness matters in command & control visualizations. Guest Editors.
    CSCW 2012 Scholar
  22. 4.
    Bateman, S., Gutwin, C., McCalla, G. & White, R. (2011). Collective Information Seeking: Supporting Search with Low-Cost Activity Sharing and Collaboration. Workshop on Human-Computer Interaction and Information Retrieval.
    HCIR 2011 Scholar
  23. 3.
    Bateman, S. (2009). Using Group Interaction History in the Wild. Doctoral Colloquium of the ACM Conference on Computer Supported Cooperative Work.
    CSCW DC 2010 Scholar
  24. 2.
    Bateman, S., Mandryk, R., Gutwin, C. & Xiao, R. (2009). Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting. Department of Computer Science, University of Saskatchewan, Technical Report.
    Tech Rep. 2009 Scholar
  25. 1.
    Bateman, S., Gašević, D., Jovanović, J., Hatala, M. & Torniai, C. (2009). Combined usage of ontologies and folksonomies in E-learning environments. 5th International Workshop on Semantic Web User Interaction, SWUI 2008, Collocated with the Computer Human Interaction Conference, CHI 2008.
    SWUI 2008 Scholar