Publications

The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability

Published in In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Revisiting collaboration through mixed reality: The evolution of groupware

Published in International Journal of Human-Computer Studies, 2019

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PySnippet: Accelerating Exploratory Data Analysis in Jupyter Notebook through Facilitated Access to Example Code.

Published in In the proceedings of EDBT/ICDT Workshops, 2019

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Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance

Published in In the proceedings of Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

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Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental" spill-over"

Published in In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Designing to support uncomfortable breathing exercises: ethical considerations

Published in In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Mixed-Reality for Object-Focused Remote Collaboration

Published in In the proceedings of The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

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Evaluation of myoelectric control learning using multi-session game-based training

Published in IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2018

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A design framework for awareness cues in distributed multiplayer games

Published in In the proceedings of Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

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Why players use pings and annotations in Dota 2

Published in In the proceedings of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

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Quantifying Muscle Control in Myoelectric Training Games

Published in In the proceedings of Myoelectric Controls and Upper Limb Prosthetics Symposium, 2017

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Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware

Published in In the proceedings of Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

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Designing game-based myoelectric prosthesis training

Published in In the proceedings of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

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Collaboration with 360° Videochat: Challenges and Opportunities

Published in In the proceedings of 2017 Conference on Designing Interactive Systems (DIS '17), 2017

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(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search

Published in In the proceedings of The Proceedings of the ACM on Conference on Human Information Interaction and Retrieval, 2016

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Stabilized annotations for mobile remote assistance

Published in In the proceedings of Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

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Game-Based Myoelectric Training

Published in In the proceedings of Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016

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Elevating communication, collaboration, and shared experiences in mobile video through drones

Published in In the proceedings of Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 2016

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Physio@ Home: Exploring visual guidance and feedback techniques for physiotherapy exercises

Published in In the proceedings of Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

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PhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Data

Published in In the proceedings of Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '15), 2015

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Personal visualization and personal visual analytics

Published in IEEE Transactions on Visualization and Computer Graphics, 2015

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Mechanics of Camera Work in Mobile Video Collaboration

Published in In the proceedings of Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 2015

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The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games

Published in In the proceedings of Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014

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Physio@ Home: design explorations to support movement guidance

Published in In the proceedings of CHI'14 Extended Abstracts on Human Factors in Computing Systems, 2014

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Improving player balancing in racing games

Published in In the proceedings of Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014

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A Flexible Programming Framework for Multi-Display Environments

Published in In the proceedings of Science Atlantic Mathematics, Statistics and Computer Science Conference 2014, 2014

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Using the ecological approach to create simulations of learning environments

Published in In the proceedings of International Conference on Artificial Intelligence in Education, 2013

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Social Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWear

Published in In the proceedings of Proceedings of the 2013 Conference on Computer Supported Cooperative Work and Social Computing, 2013

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The Search Dashboard: How reflection and comparison impact search behavior

Published in In the proceedings of Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, 2012

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Target assistance for subtly balancing competitive play

Published in In the proceedings of Proceedings of the 2011 annual conference on Human factors in computing systems, 2011

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Effects of view, input device, and track width on video game driving.

Published in In the proceedings of Graphics Interface, 2011

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Collective Information Seeking: Supporting Search with Low-Cost Activity Sharing and Collaboration

Published in In the proceedings of Workshop on Human-Computer Interaction and Information Retrieval, 2011

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Calibration games: making calibration tasks enjoyable by adding motivating game elements

Published in In the proceedings of Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011

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Useful junk? The effects of visual embellishment on comprehension and memorability of charts

Published in In the proceedings of Proceedings of the SIGCHI conference on human factors in computing systems, 2010

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Using Group Interaction History in the Wild

Published in In the proceedings of Doctoral Colloquium of the ACM Conference on Computer Supported Cooperative Work, 2009

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Personalized retrieval in social bookmarking

Published in In the proceedings of Proceedings of the ACM 2009 international conference on Supporting group work, 2009

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Interactive usability instrumentation

Published in In the proceedings of Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, 2009

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Combined usage of ontologies and folksonomies in E-learning environments

Published in In the proceedings of 5th International Workshop on Semantic Web User Interaction, SWUI 2008, Collocated with the Computer Human Interaction Conference, CHI 2008, 2009

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Seeing things in the clouds: the effect of visual features on tag cloud selections

Published in In the proceedings of Proceedings of the nineteenth ACM conference on Hypertext and hypermedia, Pittsburgh, PA, USA, June 19-21, 2008, 2008

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Leveraging the Social Semantic Web in Intelligent Tutoring Systems

Published in In the proceedings of Intelligent Tutoring Systems, 2008

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Leveraging folksonomies for ontology evolution in e-learning environments

Published in In the proceedings of Semantic Computing, 2008 IEEE International Conference on, 2008

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E-learning meets the Social Semantic Web

Published in In the proceedings of Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International Conference on, 2008

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Oats: The open annotation and tagging system

Published in In the proceedings of the Proceedings of the Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal, 2006

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Issues and directions with educational metadata

Published in In the proceedings of Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal (November 2006), 2006

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Collaborative tagging approaches for ontological metadata in adaptive e-learning systems

Published in In the proceedings of Proceedings of the Fourth International Workshop on Applications of Semantic Web Technologies for E-Learning (SW-EL 2006) in conjunction with 2006 International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems (AH2006), 2006

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Applying the agent metaphor to learning content management systems and learning object repositories

Published in In the proceedings of International Conference on Intelligent Tutoring Systems, 2006

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