Publications
Splash! Identifying the Grand Challenges for WaterHCI

In the proceedings of CHI Conference on Human Factors in Computing Systems Extended Abstracts, 2022

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Understanding the design and effectiveness of peripheral breathing guide use during information work

In the proceedings of Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021

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Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Aaron Tabor, Scott Bateman, Erik Scheme, Book Sadprasid, mc schraefel

In the proceedings of Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021

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Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers

In the proceedings of Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 2021

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Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training

Proceedings of the ACM on Human-Computer Interaction, 2021

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" Is this all you can do? Harder!" The Effects of (Im) Polite Robot Encouragement on Exercise Effort
Daniel Rea, Sebastian Schneider, Takayuki Kanda

In the proceedings of Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

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How the Visual Design of Video Game Antagonists Affects Perception of Morality

Frontiers in Computer Science, 2021

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Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.

In the proceedings of Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 2021

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Where Should I Sit? Exploring the Impact of Seating Arrangement in a Human-Robot Collaborative Task
Denise Geiskkovitch, Daniel Rea, Agape Seo, Stela Seo, Brittany Postnikoff, James Young

In the proceedings of Proceedings of the 8th International Conference on Human-Agent Interaction, 2020

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Wearable emg-based gesture recognition systems during activities of daily living: An exploratory study

In the proceedings of 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2020

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Wearable EMG-Based Gesture Recognition Systems During Activities of Daily Living: An Exploratory Study
Jason Chang, Angkoon Phinyomark, Scott Bateman, Erik Scheme

In the proceedings of 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2020

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Tangi: Tangible proxies for embodied object exploration and manipulation in virtual reality

In the proceedings of 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020

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TanGi: Tangible Proxies for Embodied Object Exploration and Manipulation in Virtual Reality
Martin Feick, Scott Bateman, Anthony Tang, Andr{\'e} Miede, Nicolai Marquardt

In the proceedings of 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020

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Social Robotics for Nonsocial Teleoperation: Leveraging Social Techniques to Impact Teleoperator Performance and Experience
Daniel Rea, Stela Seo, James Young

Current Robotics Reports, 2020

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External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty

Frontiers in Computer Science, 2020

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Comparison of Feedback Approaches to Improve Training in Partial Weight-Bearing

In the proceedings of 2020 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), 2020

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Bubble breather-a breathing exercise game to support pneumonia rehabilitation and recovery

In the proceedings of Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020

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Bubble Breather-A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery
Aaron Tabor, Reyhan Pradantyo, Book Sadprasid, Max Birk, Erik Scheme, Scott Bateman

In the proceedings of Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020

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Blind Trust: how making a device humanoid reduces the impact of functional errors on trust
Christopher Vattheuer, Annalena Baecker, Denise Geiskkovitch, Stela Seo, Daniel Rea, James Young

In the proceedings of International Conference on Social Robotics, 2020

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Assistance for Target Selection in Mobile Augmented Reality

In the proceedings of Graphics Interface, 2020

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A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth

In the proceedings of Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2020

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3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design

In the proceedings of Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

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The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability

In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Revisiting collaboration through mixed reality: The evolution of groupware

International Journal of Human-Computer Studies, 2019

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PySnippet: Accelerating Exploratory Data Analysis in Jupyter Notebook through Facilitated Access to Example Code.

In the proceedings of EDBT/ICDT Workshops, 2019

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Methods and effects of priming a teloperator's perception of robot capabilities
Daniel Rea, James Young

In the proceedings of 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2019

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Infrasound for HRI: a robot using low-frequency vibrations to impact how people perceive its actions
Raquel Thiessen, Daniel Rea, Diljot Garcha, Cheng Cheng, James Young

In the proceedings of 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2019

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Healthy lies: the effects of misrepresenting player health data on experience, behavior, and performance
Jason Wuertz, Max Birk, Scott Bateman

In the proceedings of Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

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Healthy lies: The effects of misrepresenting player health data on experience, behavior, and performance

In the proceedings of Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

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Healthy lies: the effects of misrepresenting player health data on experience, behavior, and performance
Jason Wuertz, Max Birk, Scott Bateman

In the proceedings of Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

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Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental" spill-over"

In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Designing to support uncomfortable breathing exercises: ethical considerations

In the proceedings of Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

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Breathing Physiology and Guided Breathing Exercise: A Primer

https://www.cs.unb.ca/tech-reports/documents/TR19-241.pdf, 2019

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Backseat teleoperator: affective feedback with on-screen agents to influence teleoperation
Daniel Rea, James Young

In the proceedings of 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 2019

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Mixed-reality for object-focused remote collaboration

In the proceedings of The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

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Mixed-reality for object-focused remote collaboration
Martin Feick, Anthony Tang, Scott Bateman

In the proceedings of The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

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It's All in Your Head: Using Priming to Shape an Operator's Perceptions and Behavior during Teleoperation
Daniel Rea, James Young

In the proceedings of Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

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Evaluation of myoelectric control learning using multi-session game-based training

IEEE Transactions on Neural Systems and Rehabilitation Engineering, 2018

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A design framework for awareness cues in distributed multiplayer games

In the proceedings of Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

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Wizard of awwws: Exploring psychological impact on the researchers in social HRI experiments
Daniel Rea, Denise Geiskkovitch, James Young

In the proceedings of Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

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Why players use pings and annotations in Dota 2

In the proceedings of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

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Tortoise and the Hare Robot: Slow and steady almost wins the race, but finishes more safely
Daniel Rea, Mahdi Hanzaki, Neil Bruce, James Young

In the proceedings of 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2017

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Robotic Mirror Game for movement rehabilitation
Shelly Levy-Tzedek, Sigal Berman, Yehuda Stiefel, Ehud Sharlin, James Young, Daniel Rea

In the proceedings of 2017 International conference on virtual rehabilitation (ICVR), 2017

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Quantifying Muscle Control in Myoelectric Training Games

In the proceedings of Myoelectric Controls and Upper Limb Prosthetics Symposium, 2017

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Movers, shakers, and those who stand still: visual attention-grabbing techniques in robot teleoperation
Daniel Rea, Stela Seo, Neil Bruce, James Young

In the proceedings of Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

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Monocle: Interactive detail-in-context using two pan-and-tilt cameras to improve teleoperation effectiveness
Stela Seo, Daniel Rea, Joel Wiebe, James Young

In the proceedings of RO-MAN, 2017

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Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware

In the proceedings of Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

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Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware
Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney

In the proceedings of Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

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Designing game-based myoelectric prosthesis training

In the proceedings of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

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Collaboration with 360° Videochat: Challenges and Opportunities

In the proceedings of 2017 Conference on Designing Interactive Systems (DIS '17), 2017

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(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search

In the proceedings of The Proceedings of the ACM on Conference on Human Information Interaction and Retrieval, 2016

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Stabilized annotations for mobile remote assistance

In the proceedings of Proceedings of the 2016 CHI conference on human factors in computing systems, 2016

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Playing the ‘trust game’with robots: Social strategies and experiences
Roberta Mota, Daniel Rea, Anna Le, James Young, Ehud Sharlin, Mario Sousa

In the proceedings of 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2016

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Game-Based Myoelectric Training

In the proceedings of Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016

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Elevating communication, collaboration, and shared experiences in mobile video through drones

In the proceedings of Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 2016

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Shared presence and collaboration using a co-located humanoid robot
Johann Wentzel, Daniel Rea, James Youn, Ehud Sharlin

In the proceedings of Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

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Physio@ Home: Exploring visual guidance and feedback techniques for physiotherapy exercises

In the proceedings of Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

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PhoneEar: Interactions for Mobile Devices that Hear High-Frequency Sound-Encoded Data

In the proceedings of Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS '15), 2015

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Personal visualization and personal visual analytics

IEEE Transactions on Visualization and Computer Graphics, 2015

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Mechanics of Camera Work in Mobile Video Collaboration

In the proceedings of Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), 2015

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Inspector baxter: The social aspects of integrating a robot as a quality inspector in an assembly line
Amy Banh, Daniel Rea, James Young, Ehud Sharlin

In the proceedings of Proceedings of the 3rd international conference on human-agent interaction, 2015

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Check your stereotypes at the door: an analysis of gender typecasts in social human-robot interaction
Daniel Rea, Yan Wang, James Young

In the proceedings of International Conference on Social Robotics, 2015

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And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects
Nico Li, Daniel Rea, James Young, Ehud Sharlin, Mario Sousa

In the proceedings of SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

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The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games

In the proceedings of Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014

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SonicData: Broadcasting Data via Sound for Smartphones

University of Calgary, Department of Computer Science Technical Report, 2014

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Physio@ Home: design explorations to support movement guidance

In the proceedings of CHI'14 Extended Abstracts on Human Factors in Computing Systems, 2014

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PaintBoard: prototyping interactive character behaviors by digitally painting storyboards
Daniel Rea, Takeo Igarashi, James Young

In the proceedings of Proceedings of the second international conference on Human-agent interaction, 2014

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Improving player balancing in racing games

In the proceedings of Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014

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Chronotwigger: A visual analytics tool for understanding source and test co-evolution
Barrett Ens, Daniel Rea, Roiy Shpaner, Hadi Hemmati, James Young, Pourang Irani

In the proceedings of 2014 Second IEEE Working Conference on Software Visualization, 2014

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A Flexible Programming Framework for Multi-Display Environments

In the proceedings of Science Atlantic Mathematics, Statistics and Computer Science Conference 2014, 2014

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Using the ecological approach to create simulations of learning environments

In the proceedings of International Conference on Artificial Intelligence in Education, 2013

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Social Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWear

In the proceedings of Proceedings of the 2013 Conference on Computer Supported Cooperative Work and Social Computing, 2013

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Modeling and prediction of pedestrian behavior based on the sub-goal concept
Tetsushi Ikeda, Yoshihiro Chigodo, Daniel Rea, Francesco Zanlungo, Masahiro Shiomi, Takayuki Kanda

Robotics, 2013

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Analysis and Comparison of Target Assistance Techniques for Relative Ray-Cast Pointing

International Journal of Human-Computer Studies, 2013

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Why expressiveness matters in command & control visualizations

Guest Editors, 2012

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The Search Dashboard: How reflection and comparison impact search behavior

In the proceedings of Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, 2012

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The Roomba mood ring: an ambient-display robot
Daniel Rea, James Young, Pourang Irani

In the proceedings of Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction, 2012

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Target assistance for subtly balancing competitive play

In the proceedings of Proceedings of the 2011 annual conference on Human factors in computing systems, 2011

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Effects of view, input device, and track width on video game driving.

In the proceedings of Graphics Interface, 2011

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Collective Information Seeking: Supporting Search with Low-Cost Activity Sharing and Collaboration

In the proceedings of Workshop on Human-Computer Interaction and Information Retrieval, 2011

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Calibration games: making calibration tasks enjoyable by adding motivating game elements

In the proceedings of Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011

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Useful junk? The effects of visual embellishment on comprehension and memorability of charts

In the proceedings of Proceedings of the SIGCHI conference on human factors in computing systems, 2010

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Using Group Interaction History in the Wild

In the proceedings of Doctoral Colloquium of the ACM Conference on Computer Supported Cooperative Work, 2009

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Personalized retrieval in social bookmarking

In the proceedings of Proceedings of the ACM 2009 international conference on Supporting group work, 2009

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Lessons Learned using Social and Semantic Web Technologies for E-Learning.

Semantic web technologies for e-learning, 2009

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Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting

Department of Computer Science, University of Saskatchewan, Technical Report, 2009

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Interactive usability instrumentation

In the proceedings of Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, 2009

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Combined usage of ontologies and folksonomies in E-learning environments

In the proceedings of 5th International Workshop on Semantic Web User Interaction, SWUI 2008, Collocated with the Computer Human Interaction Conference, CHI 2008, 2009

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Seeing things in the clouds: the effect of visual features on tag cloud selections

In the proceedings of Proceedings of the nineteenth ACM conference on Hypertext and hypermedia, Pittsburgh, PA, USA, June 19-21, 2008, 2008

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Leveraging the Social Semantic Web in Intelligent Tutoring Systems

In the proceedings of Intelligent Tutoring Systems, 2008

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Leveraging folksonomies for ontology evolution in e-learning environments

In the proceedings of Semantic Computing, 2008 IEEE International Conference on, 2008

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E-learning meets the Social Semantic Web

In the proceedings of Advanced Learning Technologies, 2008. ICALT'08. Eighth IEEE International Conference on, 2008

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Applying collaborative tagging to e-learning

Proc. of ACM WWW, 2007

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Oats: The open annotation and tagging system

In the proceedings of the Proceedings of the Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal, 2006

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Issues and directions with educational metadata

In the proceedings of Third Annual International Scientific Conference of the Learning Object Repository Research Network, Montreal (November 2006), 2006

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Collaborative tagging approaches for ontological metadata in adaptive e-learning systems

In the proceedings of Proceedings of the Fourth International Workshop on Applications of Semantic Web Technologies for E-Learning (SW-EL 2006) in conjunction with 2006 International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems (AH2006), 2006

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Applying the agent metaphor to learning content management systems and learning object repositories

In the proceedings of International Conference on Intelligent Tutoring Systems, 2006

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